We all love to wear t-shirts with catchy quotes or designs. Many of us flaunt our attitude through the t-shirt quote. But we have to buy multiple t-shirts with different quotes to match our moods or attitude. What if we can put a quote on the t-shirt matching our mood without buying a new one?
Yes, it is possible! Two brainy IIT Bombay guys have come up with the idea of rewritable t-shirt. Mirik Gogri and Ayush Jain introduced this innovative product in the market keeping the mindset of young generation in picture. They designed a unique t-shirt on which you can write, erase and rewrite. Isn’t it a fabulous idea! With this you can either put up the quote as per your wish or if you are an artist can even put up some sketches of your own. You can also put emoticons which can depict your mood or attitude and flaunt it among your friends. This is how the concept of Humming whale came into existence.
The main trigger point was when Mirik and Ayush as college graduates realized that they have quite a few good and creative ideas. They decided to take these ideas further by bringing actual products in the market which can amaze people and can also be put to good use. They wanted to have a channel from which they could develop, prototype and market ideas. So through Humming Whale they started to transform ideas into innovation. They have a team of young innovators who have ideas brimming among their superfast brains all the time. Other than Mirik and Ayush, the team consists of creative people like Birva Mehta, Akshay Jalan, Aniket Koltharkar, Jeenal Patel and Subhashis Das each one of them innovative in their areas of expertise.
Other than the rewriteable t-shirt they have innovative products like Gladius Blade which is a modified and optimized design of cricket bat and IWOW, walking on water product. All these product have created a lot of buzz and element of astonishment among the youngsters. They have a Patent on the modified cricket bat and the rewritable t-shirt. They also have trademarked “Gladius” and “Witongo” as two separate brands.
Creating these innovative products poses challenges at every step. Thinking of the solution to a problem from a new and innovative point of view. Getting something that hasn’t been manufactured ever before made and tested. And finally explaining the consumers about a product that they don’t know about. To overcome this the main thing this creative team maintained was being patient since every step requires a lot of time and effort.
Going further this bootstrapped organization wants to continue making new and innovative products and license them to relevant companies.
We all have interest in some or the other sport since childhood. Not only that we even play those games on our mobile phones or laptops. We enjoy all outdoor as well as indoor games. But have we ever thought about the visually impaired people? They cannot even enjoy the indoor games. With the world going digital we have everything at our finger tips. How about making digitization helpful for the visually impaired?
Shaashank Sivakumar an engineering student from Chennai has given a thought to this brilliant idea. Having played chess for over 15 years, he have always been amazed on how visually impaired individuals could perform on par with grandmasters. After performing meticulous research on how such people improve their skills, it was really disheartening to note that there was no existing system that helps them to train or practice. Being Computer Science engineers, Shaashank, along with two of his classmates (S. Priyanka and V. Sriram) took this up as their final year project. Since chess is one of the very few games that visually challenged individuals can participate in, he strongly believed it will be beneficial to all the visually challenged people.
The system they are building is still in prototype phase and they are working to improvise it. They are planning to bring games for the visually impaired which will be powered solely by voice commands. With the use of algorithms and various learning machine tools they plan to train the system with games played by humans. A repository of over 5 million games will be used for this purpose. This will ensure that the user doesn’t get outsmarted by the system easily and he/she will feel like the opponent is a human and not a computer.
For Shaashank and his team building this system is not an easy task. They have to face challenges to understand the movements and skills of visually impaired people. They have to get acknowledged with the learning and thinking process of these people. Based on these inputs the algorithms has to be designed and it is a big challenge to put human emotions and thinking into the game. The other main challenge is the time constraint. They plan to finish this product by the starting of next year so that it can be deployed during the Blind Chess Olympiad 2016.
It is really a very innovative idea designed by a trio college students which can help the visually impaired to enjoy the excitement and challenges of the game. Chess, as an indoor game does not require physical activity and would be easy for the visually impaired people to play. With the aids provided by the system developed by Shaashank and his team it will definitely help the sports industry to nurture a different sector altogether. With this innovation the visually impaired people can also take part in the competitive games conducted across international level. It might turn out to be a path-breaking innovation if successful.